Digipen Computer Game Design Academy This class teaches the fundamentals of programming and how following good practices results in solid code. Topics covered will include: Coding:
Variables
Conditional statements
Looping and iteration
Arrays
Functions
Strings
Art:
Graphical Programming
Creating Sprites and Sprite Sheets
Level Designs
Animations
Sound Design
Character Animation
Math:
Cartesian Mathematical Concepts
2D Coordinate Systems
Vectors
Linear Equations
Quadratics
Trigonometry
Physics:
Gravity
Friction
Opposing Forces
Momentum
Drag
Density
Students use their knowledge of these core concepts to create a series of simple computer games using Zero Engine and Zilch Script.
Evaluation Outline:
Term Marks are cumulative. Assignments become progressively more complex throughout the year. Therefore, term 3 marks will have a greater impact on the final mark than term 1 and 2 marks.
Categories:
In-Class Assignments/Projects – 90%
Collaborative Attitude – 10%
Course Expectations:
Your punctuality and attendance is crucial to this course.
Please come to class focused on learning and not just your letter grade. If you focus on learning the concepts, and not just memorizing details, you will achieve greater success!
Oral participation and discussion are important parts of learning. It will be expected that you will ask and answer questions in class and work collaboratively with other students.
NO FOOD OR DRINKS ARE ALLOWED IN THE COMPUTER LAB!!
We are looking forward to an educational and fun year and encourage you to contact us by email or phone.